Roy Bomhof

Technical Game Designer

Game Designer with 4+ years of professional experience.

Previously worked at Studio Red and Neobards Ltd.

Project knives

Personal Project (2025, Ongoing)

Project Knives is my personal project about throwing knives and making that feel as good as possible. This project is currently still in development and serves as a showcase for my work.

Read more…

ASCENDERS COMBAT DEMO
GAME DESIGNER

Game Designer (Contractor) @ LFG (2022)

The Ascenders combat demo is a third-person combat/speedrunning game, where players must defeat as many monsters as they can to earn high scores.
 

In this project, I worked as a contractor in the game designer role in a small team where I was responsible for the general game design, combat design, enemy design and managing the project.

Read more..

Heroes of arcana
GAME & NARRATIVE DESIGNER

Game Designer (Contractor) @ Keypoint (2022)

In this co-op Roguelite deck and dice builder, up to three players must fight their way through the dangerous Towers of Wants, Cups, Swords, and Pentacles to become the prophesized Heroes of Arcana.

In this project, I was helped out with various tasks such as ability and hero designbalancing, UI & UXnarrative designs, and writing.

Read more…

Wishlist it on Steam!

WARHAMMER 40.000: SHOOTAS, BLOOD & TEEF
GAME DESIGNER INTERN

Game Design Internship @ Rogueside (2021)

From the developers of the Guns, Gore and Cannoli franchise comes a new 2D run & gun platformer: Warhammer 40,000: Shootas, Blood & TEEF! Spearhead an Ork invasion, destroy the hive city, and kill your warboss! ‘Ere we go!

At Rogueside, my roles included Game Design and Level Design, and I took on responsibilities for improving the user experience by adding and tweaking the VFX, Gore, SFX, and other gameplay enhancements.

Read more…

Play it on Steam!

P.A.I.N.T.
Game Designer
One-year student project at IGAD (2020)

 

Gather up to three friends and get ready to blast the corporations with your powerful paint blasters. Leave no tile unpainted!

In this third-person, online cooperative shooter, I was responsible for managing the design team and overseeing the design of the project.

I have also been hands-on in developing and implementing the UI, guns, enemies, and have worked as a Level Designer in the early stages of the project to help define the world.

Read more…

Play it on Steam!

ZEIL
Game Designer

 One-year personal project next to IGAD (2020)

This sea-faring adventure game for mobile I developed together with another developer in half a year’s time while studying.

In this project, I was responsible for the gameplay design, quests, and the creation of 3D low-poly assets.

Read more…

Awards: Top 4 games on the White Nights Conference.

LUMBERJACKED
Game & NARRATIVE Designer
6-month student project at IGAD (2019)

 

In Lumberjacked, players unleash the hilariously wild art of flinging everyday objects, including friends-turned-unwitting-projectiles and the comically snoozing foes, to conquer puzzles and bop down adversaries.

During this project, I took up various roles such as systems design, level design and narrative design.

Read more…

Play it on Itch.io!

Dev room breda
organizer

Games Industry Networking Event (2019+)

I am one of the two organizers of Dev Room. A game industry networking event at the MotMot gallery in Breda.

With Dev Room we want to bring game creators and enthusiasts together in a relaxed atmosphere. Visitors can network, showcase their games and play games that are still in development or have just been released.

It’s a great and fun opportunity for developers to showcase and playtest games, all while enjoying music and a drink.

Read more…

About

Hi! I’m Roy Bomhof, a game developer and alumnus of the International Game Architecture & Design (IGAD) program at Breda University of Applied Sciences (BUAS).

I first started out in the modding scene, which eventually (with a big detour) led me to become a game developer full-time. I enjoy being a multidisciplinary developer while wearing different (metaphorical) hats.

I find joy in various roles across various disciplines, including scripting, combat, UI/UX, and narrative design. For my own projects, I also dabble in the magical world of 3D character animation and VFX, and come from a background in graphic design.

When I’m not making games, I enjoy cooking, swordfighting and make a lot of tabletop content!

Game Jams

GAme jam: SERIOUS BUSINESS
GAME DESIGNER

Global Game Jam 2022

In this game jam, you are a very serious employee of a very serious company and have to fulfill your part of the corporate machine that you are part of. In this funny physics-based puzzle, players will have to use their head to solve all the puzzles!

Visit the Itch.io page!

GAme jam: CATMODEUS
GAME DESIGNER

2020 GMTK Game Jam: Out Of Control

In this game jam, you play as a satanic cat on a Roomba, who uses telekinetic powers to clean up the room by throwing the right objects into the pit, straight to hell.

Visit the Itch.io page!

GAme jam: Dithercat
Game designer

2019 Yogscast Jingle Jam

In this game jam, you play as a cat, who collects food for its incompetent owners. The more food you eat, the more bouncy (and chonky) you become.

Don’t get too fat, or you’ll bounce off into space!

Visit the Itch.io page!

GAME JAM: UNSCREWED
GAME DESIGNER

Global Game Jam 2019

In this game jam, we made a Cat and Mouse game where both players play on the same keyboard and use screen-peaking as a core mechanic.

Awards: On-site Audience Award

Download & play it on the GGJ website!